games

Thu
25
Oct

EA Games Technical Support: Powered by Galway

Electronic Arts (EA), the world's third-largest gaming company, currently employs 400 people at its European Customer Experience Centre of Excellence in Galway, Ireland to deal with about 3 million support requests each year. It recently announced a further 300 jobs at this facility. We met with Peter Moore, Chief Operating Officer of EA yesterday in Galway, where he spoke about the reasons for this expansion and why the future is bright for EA in Galway.

Sat
08
Sep

So You Want to Break Into the Games Industry? Here's How...

You have a passion for computer games, and you think you want to work in the computer games industry. How should you go about it? You could listen to the advice of Ian Schreiber for a start. Ian has worked as both a programmer and game designer, as well as teaching game design and development at Ohio University. He recently shared some tips with students and young researchers involved in the games area about how to get that ideal games job.

Fri
07
Sep

From Arcades to Apps: The History of Computer Games is Repeating Itself


Image adapted from Wikipedia.

Seamus Blackley, co-creator of the Xbox, has a theory. The new arcade is the tablet, the mobile, the app-powered touchscreen device of today. What we are seeing today in games apps has all happened before: we just need to look back to the arcade games boom of the early 1980s, in particular their adoption by a widespread demographic. But we also have to learn from the arcade games crash and make sure that the same doesn't happen to the games apps ecosystem.

Mon
27
Jun

Savvy Bears: Secure Online Gaming for Children

Savvy Bear is a virtual world for children between the ages of five and twelve years old to play, interact, and learn, in a safe environment. The Dunboyne, Co. Meath-based company was founded in 2010 by father of three John Joyce, who saw a gap in the market for a virtual world that was both educational, and crucially, safe for children to play in.

“I was watching what they were doing on the likes of Disney’s Club Penguin and Moshi Monsters and I said, “I think I could actually develop a product like this.”

John, who is a graduate of computer science from Trinity College, Dublin had seventeen years’ experience in the technology sector before looking at the virtual world space and deciding, “right, I’ll give it a go."

Fri
11
Mar

Games Fleadh 2011: Gaming Practice for the Real World

The Games Fleadh is a gaming and programming festival hosted by the Tipperary Institute which brings students from all over Ireland involved in the different elements of computer game development together to compete against each other while being judged by some of the top names in computer game development.

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